AoeStats
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MegaRandom

503997032Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1585
+17
🇯🇵 Persians · Japan
1573
+18
🇨🇳 Lithuanians · China
1570
+18
🇨🇳 Celts · China
1490
+22
🇨🇳 Wei · China
1634
-20
🇨🇳 Italians · China
1620
-19
🇨🇳 Mongols · China
1614
-19
🇨🇳 Armenians · China
1585
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 2,491 12:13 15:57 34:50 ⛏ Fast Castle
38 1,482 11:27 15:52 30:13 ⛏ Fish Boom FC
38 1,484 12:47 17:12 36:50 ⛏ Fish Boom into Galleys FC
36 1,418 12:35 18:13 31:17 ⛏ Fish Boom into Fire Galleys FC
33 1,300 12:03 23:14 38:19 ⛏ Galleys into Fish Boom FC
30 1,189 12:14 16:03 31:21 ⛏ Fish Boom FC
28 1,109 12:38 17:09 28:59 ⛏ Fast Castle
24 949 12:28 16:21 30:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,625 23,880 7,900 2,235 48,640 51,258
19,655 14,545 9,620 3,620 47,440 49,965
12,850 22,500 6,875 1,700 43,925 45,430
15,480 15,972 6,460 1,500 39,412 42,726
d
11,045 14,805 6,080 2,350 34,280 43,937
9,775 13,979 3,745 750 28,249 30,437
10,620 7,051 3,560 3,005 24,236 26,917
7,550 12,282 2,465 855 23,152 23,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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