AoeStats
← owengold23

Arabia

510027088Analyzed
1v1 RM · 4d ago on Sep 29, 2026· 55m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1582
+14
🇿🇦 Franks · South Africa
1549
-14
Player eAPM Actions Feudal Castle Imperial Opening
88 4,922 8:34 22:29 36:02 ⚔ Scouts into Skirms
51 2,860 9:24 22:10 36:35 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,555 21,855 16,915 2,250 72,575 74,555
26,985 18,908 18,280 2,270 66,443 70,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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