AoeStats
← owengold23

Arabia

508406738Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Byzantines · Australia
1504
+12
🇦🇺 Georgians · Australia
1406
+16
1455
-16
🇨🇳 Vietnamese · China
1373
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,009 9:48 19:58 39:47 ⚔ Scout Rush
53 2,555 8:55 24:24 38:31 ⚔ Archer Rush
47 2,282 9:27 23:07 41:10 ⚔ Archer Rush
42 2,041 10:11 15:50 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,195 13,795 16,230 3,195 63,415 66,494
13,560 22,144 15,585 2,150 53,439 61,215
22,485 12,131 12,645 400 47,661 49,801
12,585 13,211 9,865 1,700 37,361 40,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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