AoeStats
← owengold23

MegaRandom

505350109Analyzed
1v1 RM · 24d ago on Sep 9, 2026· 67m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1695
+14
🇦🇺 Ethiopians · Australia
1653
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,338 9:38 23:47 44:48 ⚔ Fire Galleys into Archers
41 2,742 8:29 22:24 38:54 ⚔ Fish Boom into Scouts into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,900 27,904 18,325 4,000 83,129 84,077
25,535 21,066 7,420 985 55,006 60,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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