AoeStats
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Black Forest

510322656Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 80m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
848
+27
🇦🇹 Italians · Austria
817
+16
🇲🇦 Koreans · Morocco
871
-17
🇫🇷 Turks · France
779
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,168 15:57 18:43 33:44 ⛏ Fast Castle
36 2,872 12:48 16:42 29:50 ⛏ Fast Castle
23 1,883 13:31 27:14 37:26 ⛏ Fast Castle
12 949 12:58 23:05 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,135 59,254 29,845 5,260 138,494 156,884
26,310 43,386 44,490 4,795 118,981 141,844
40,675 24,084 39,905 4,185 108,849 115,606
14,680 20,169 14,340 3,810 52,999 56,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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