AoeStats
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Arabia

510293454Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 21m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
863
+18
🇹🇷 Khmer · Türkiye
809
+39
🇫🇷 Mongols · France
905
-19
🇮🇳 Britons · India
899
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 945 10:49 18:03 — ⛏ Fast Castle
36 774 14:44 — — ⚔ Scout Rush
17 374 11:32 — — ⚔ Archer Rush
5 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,220 3,525 525 0 8,270 8,860
3,860 2,758 730 750 8,098 8,754
3,965 2,780 100 0 6,845 8,055
200 0 0 0 200 270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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