AoeStats
← tr3tr2tr1

Nomad

510141933Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 84m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
803
+16
🇬🇧 Koreans · United Kingdom
784
+17
🇹🇷 Khmer · Türkiye
847
-38
🇺🇸 Celts · United States
752
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,332 16:51 22:58 42:34 ⚔ Fish Boom into Scouts FC
19 1,595 14:59 25:41 36:33 ⚔ Fish Boom into Towers FC
14 1,219 16:48 22:11 33:48 ⚔ Fish Boom FC into Scouts
11 945 16:08 25:48 43:21 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
43,630 22,031 28,220 8,400 102,281 107,684
41,565 22,199 17,080 3,980 84,824 93,688
26,430 30,680 11,340 3,880 72,330 84,693
15,830 8,091 4,250 1,030 29,201 33,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.