AoeStats
← tr3tr2tr1

Pilgrims

510132477Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
853
+18
🇹🇷 Slavs · Türkiye
850
+18
🇳🇱 Tatars · Netherlands
911
-18
🇹🇷 Gurjaras · Türkiye
885
-38
Player eAPM Actions Feudal Castle Imperial Opening
27 1,387 11:57 21:42 38:00 ⚔ Fish Boom into Fire Galleys FC into Scouts
18 932 11:53 17:12 32:48 ⛏ Fish Boom FC
17 874 11:24 21:13 34:51 ⛏ Fish Boom FC
16 816 11:40 21:02 31:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,360 19,995 15,500 2,995 60,850 70,664
19,640 20,380 14,045 2,250 56,315 66,247
18,585 19,251 4,370 2,965 45,171 47,625
19,300 14,470 8,865 2,350 44,985 48,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.