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Fortress

509262816Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 98m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1106
+18
🇲🇽 Khmer · Mexico
1091
+19
🇲🇽 Franks · Mexico
1048
+20
🇲🇽 Celts · Mexico
1037
+21
🇹🇼 Cumans · Taiwan
1189
-21
🇨🇦 Britons · Canada
1153
-20
🇨🇳 Turks · China
1130
-19
🇦🇷 Franks · Argentina
1116
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 3,538 7:27 17:25 25:53 ⛏ Fast Castle
35 3,442 8:17 12:08 25:06 ⛏ Fast Castle
22 2,166 7:31 12:11 24:38 ⛏ Fast Castle
22 2,136 7:10 16:56 47:02 ⚔ FC into Scouts
20 2,008 7:36 15:48 35:05 ⛏ Fast Castle
20 1,987 7:12 11:35 25:11 ⛏ Fast Castle
19 1,889 7:03 12:12 42:52 ⛏ Fast Castle
17 1,705 9:38 13:50 18:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
121,040 23,275 58,335 4,420 207,070 227,034
69,150 59,953 20,620 6,405 156,128 183,289
57,560 31,440 49,760 8,150 146,910 181,122
66,540 40,788 34,340 3,300 144,968 175,946
69,820 30,625 18,450 5,265 124,160 126,163
52,910 35,370 24,035 2,430 114,745 119,499
55,670 45,637 4,845 1,345 107,497 113,406
25,230 36,610 19,345 1,885 83,070 94,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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