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Arena

508171863Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 58m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1059
+14
🇲🇽 Bohemians · Mexico
1042
+15
🇦🇺 Byzantines · Australia
1020
-15
🇭🇰 Khmer · Hong Kong SAR China
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,167 10:42 14:05 29:29 ⛏ Fast Castle
26 1,545 11:30 15:05 29:28 ⛏ Fast Castle
24 1,425 11:04 17:11 27:01 ⛏ Fast Castle
21 1,211 10:53 13:53 26:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,365 24,660 10,605 4,300 82,930 102,054
45,210 19,323 12,815 4,440 81,788 88,669
27,695 28,995 19,645 2,445 78,780 88,833
21,840 20,590 12,395 3,030 57,855 62,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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