AoeStats
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Arabia

503976120Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 43m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
979
+16
🇮🇳 Magyars · India
881
+9
877
+8
🇮🇳 Lithuanians · India
866
+8
🇨🇳 Magyars · China
794
-10
🇹🇷 Slavs · Türkiye
761
-9
🇺🇸 Persians · United States
701
-8
🇬🇧 Byzantines · United Kingdom
482
-3
Player eAPM Actions Feudal Castle Imperial Opening
51 2,253 11:08 21:14 39:26 ⛏ Fast Castle
24 1,034 9:41 20:27 35:04 ⚔ Archer Rush
23 1,029 9:17 20:12 36:01 ⛏ Fast Castle
22 945 9:51 21:29 38:41 ⚔ M@A into Skirms
20 857 10:10 31:48 — ⚔ Scout Rush
19 820 9:33 21:20 35:26 ⚔ Scout Rush
17 764 12:24 22:02 38:05 ⚔ Archer Rush
7 286 10:18 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,415 14,091 7,255 2,000 40,761 46,780
20,620 7,435 10,745 1,500 40,300 43,888
16,860 16,380 3,810 1,050 38,100 45,124
13,050 13,360 9,465 1,600 37,475 42,270
15,500 7,845 8,250 3,450 35,045 42,372
13,895 11,020 7,440 1,600 33,955 35,858
6,860 4,695 1,290 875 13,720 13,841
2,900 2,256 90 215 5,461 6,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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