AoeStats
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MegaRandom

503786274Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 29m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
868
+13
864
+13
🇮🇳 Hindustanis · India
852
+14
🇮🇹 Inca · Italy
831
-15
🇭🇰 Persians · Hong Kong SAR China
796
-13
🇺🇸 Lithuanians · United States
788
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,271 10:30 18:42 — ⛏ Fast Castle
20 571 9:43 18:13 — ⚔ Scout Rush
19 543 10:10 22:30 —
19 549 9:40 19:05 — ⚔ Archer Rush
18 511 9:30 21:14 — ⚔ Scout Rush
9 253 10:04 23:03 —

Resources

Player Food Wood Gold Stone Spent Collected
6,675 5,795 1,575 850 14,895 16,600
6,855 4,205 1,380 750 13,190 15,171
6,855 3,885 1,700 750 13,190 15,398
6,340 4,740 1,100 300 12,480 16,043
5,460 3,807 440 170 9,877 10,834
5,465 3,260 710 325 9,760 11,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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