AoeStats
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Fortress

507403443Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1375
+15
🇲🇽 Wei · Mexico
1362
+16
🇦🇷 Italians · Argentina
1342
+17
🇲🇽 Tupi · Mexico
1301
+17
🇻🇳 Tupi · Vietnam
1386
-18
🇨🇱 Teutons · Chile
1355
-16
🇦🇷 Mongols · Argentina
1353
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🇲🇽 Portuguese · Mexico
1329
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,610 8:30 12:25 29:00 ⛏ Fast Castle
46 2,278 8:12 12:15 33:51 ⛏ Fast Castle
38 1,908 8:05 11:10 25:42 ⛏ Fast Castle
34 1,665 7:57 12:10 31:17 ⛏ Fast Castle
30 1,478 6:11 12:26 23:04 ⛏ Fast Castle
24 1,193 7:48 13:08 33:44 ⛏ Fast Castle
24 1,191 7:13 11:30 23:47 ⛏ Fast Castle
14 699 8:16 12:28 20:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
43,565 16,375 32,920 440 93,300 98,733
37,700 30,795 15,765 2,250 86,510 88,684
27,680 31,449 21,795 2,485 83,409 89,300
34,190 32,038 16,085 705 83,018 101,314
30,905 20,565 25,795 2,920 80,185 98,238
23,385 24,995 10,985 2,385 61,750 71,771
11,720 20,770 20,040 1,875 54,405 58,381
18,490 20,260 9,270 3,340 51,360 52,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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