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Oasis

507401049Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 17m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1362
+13
🇦🇷 Huns · Argentina
1184
+20
🇵🇾 Burgundians · Paraguay
1181
+21
🇨🇴 Persians · Colombia
1163
+22
🇹🇼 Khmer · Taiwan
1317
-20
🇺🇸 Vikings · United States
1304
-20
🇲🇽 Ethiopians · Mexico
1263
-18
🇨🇳 Burgundians · China
1260
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 972 9:22 — — ⚔ Scout Rush
47 832 11:28 — —
43 748 10:07 — — ⚔ Archer Rush
40 702 11:47 — — ⚔ Scout Rush
39 694 9:34 — — ⚔ Scout Rush
36 635 9:53 — — ⚔ Scout Rush
33 583 11:28 — — ⚔ Drush
22 383 12:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,690 2,051 150 0 7,891 8,728
4,130 2,252 250 0 6,632 7,305
3,825 2,150 50 0 6,025 6,809
3,375 2,170 50 0 5,595 6,461
3,310 1,845 100 0 5,255 6,076
2,900 1,835 50 125 4,910 5,430
1,900 1,892 955 0 4,747 5,321
1,600 1,060 90 0 2,750 3,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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