AoeStats
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Oasis

507305364Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 39m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1416
+13
🇨🇱 Franks · Chile
1326
+17
🇷🇺 Bengalis · Russia
1318
+17
🇮🇹 Britons · Italy
1304
+18
🇩🇪 Persians · Germany
1364
-17
🇫🇷 Italians · France
1360
-17
🇬🇧 Spanish · United Kingdom
1334
-16
🇧🇪 Vietnamese · Belgium
1322
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,838 9:23 26:11 — ⚔ Archer Rush
47 1,867 10:32 16:09 35:55 ⛏ Fast Castle
45 1,779 11:09 17:19 39:07 ⛏ Fast Castle
45 1,768 9:58 24:00 39:12 ⚔ Archer Rush
43 1,681 10:34 14:19 — ⛏ Fast Castle
40 1,560 9:25 22:34 39:09 ⚔ Archer Rush
35 1,361 9:51 21:16 35:13 ⚔ Scout Rush
27 1,056 11:12 15:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,710 10,040 12,460 200 44,410 46,304
12,335 16,215 6,500 1,650 36,700 41,211
15,010 7,595 7,395 1,065 31,065 32,781
12,150 12,662 3,040 1,190 29,042 31,974
9,255 9,284 5,310 1,675 25,524 29,167
11,335 5,045 4,630 950 21,960 23,931
7,585 7,564 4,410 2,050 21,609 25,382
6,050 5,967 2,210 100 14,327 14,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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