AoeStats
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Nomad

507304031Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 5m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1310
+16
🇮🇹 Burmese · Italy
1295
+17
🇵🇪 Celts · Peru
1284
+17
🇪🇸 Saracens · Spain
1312
-16
🇸🇪 Georgians · Sweden
1309
-17
🇹🇼 Byzantines · Taiwan
1308
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 296 — — — ⛏ Fish Boom
45 262 — — —
29 170 — — —
28 160 — — — ⛏ Fish Boom
24 137 — — —
22 127 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 878 50 100 1,628 879
350 1,075 50 100 1,575 815
300 525 0 100 925 299
500 353 0 0 853 547
500 275 50 0 825 550
350 275 50 0 675 402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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