AoeStats
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Black Forest

507181790Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,385 11:11 15:56 33:51 ⛏ Fast Castle
40 1,978 14:46 22:28 41:01 ⚔ M@A Rush
39 1,934 11:46 15:42 28:32 ⛏ Fast Castle
35 1,713 10:44 16:29 34:24 ⛏ Fast Castle
35 1,711 11:41 16:44 39:01 ⛏ Fast Castle
34 1,663 12:11 17:20 29:44 ⛏ Fast Castle
33 1,605 9:15 17:31 32:06 ⛏ Fast Castle
25 1,210 15:01 21:03 44:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,940 18,330 20,070 3,550 75,890 82,534
31,775 26,599 10,020 3,655 72,049 76,065
31,750 12,355 13,205 2,830 60,140 64,855
20,880 21,445 11,350 5,350 59,025 64,652
29,455 15,114 8,750 1,600 54,919 60,455
16,555 17,940 11,535 3,235 49,265 56,323
18,075 15,635 9,025 1,330 44,065 54,793
16,475 12,462 5,285 2,470 36,692 39,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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