AoeStats
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Lombardia

510013320Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 66m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1051
+17
🇺🇸 Magyars · United States
1014
+19
🇧🇴 Goths · Bolivia
1001
+19
🇺🇸 Byzantines · United States
966
+21
🇨🇱 Mapuche · Chile
1141
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🇨🇱 Byzantines · Chile
1110
-20
🇨🇱 Spanish · Chile
1049
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🇨🇱 Romans · Chile
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,223 11:21 24:11 44:09 ⛏ Fast Castle
46 3,081 11:11 15:55 33:50 ⛏ Fast Castle
42 2,792 12:45 17:32 37:29 ⛏ Fast Castle
37 2,498 11:30 14:58 35:45 ⛏ Fast Castle
35 2,319 11:37 15:07 32:50 ⛏ Fast Castle
24 1,584 13:27 20:17 41:11 ⛏ Fast Castle
18 1,191 10:50 20:25 35:35 ⚔ FC into Skirms
11 765 11:12 19:46 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,805 13,635 30,150 950 104,540 120,340
51,560 22,757 20,865 2,415 97,597 113,346
44,050 27,450 21,725 3,775 97,000 104,082
19,895 32,440 34,015 6,215 92,565 103,237
35,885 30,899 13,100 4,150 84,034 87,595
13,575 34,615 21,625 4,290 74,105 92,187
29,930 21,340 12,560 1,955 65,785 79,022
22,925 14,375 9,225 2,460 48,985 58,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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