AoeStats
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Black Forest

504326925Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1083
+16
🇹🇷 Turks · Türkiye
1038
+17
🇵🇪 Magyars · Peru
1090
-17
🇨🇷 Bohemians · Costa Rica
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,078 10:06 20:13 33:07 ⚔ Scouts FC
21 1,140 12:11 18:07 32:16 ⛏ Fast Castle
19 1,049 13:12 22:14 34:51 ⛏ Fast Castle
8 435 13:21 19:47 29:16 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,455 19,829 21,735 2,285 67,304 78,149
21,105 19,048 15,880 4,095 60,128 90,428
21,445 10,935 11,150 5,290 48,820 60,905
6,150 4,966 3,150 0 14,266 16,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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