AoeStats
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Hill Fort

504320339Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 46m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1136
+13
🇦🇷 Franks · Argentina
1101
+15
🇹🇷 Lithuanians · Türkiye
1098
-15
🇹🇷 Turks · Türkiye
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,623 11:10 16:27 32:49 ⛏ Fast Castle
26 1,183 11:57 17:21 38:14 ⛏ Fast Castle
25 1,145 9:57 15:52 42:05 ⛏ Fast Castle
25 1,140 10:58 19:14 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,850 16,535 11,285 1,700 50,370 61,512
23,900 12,051 8,410 3,005 47,366 48,885
12,740 7,775 7,130 1,540 29,185 30,231
13,685 5,668 5,645 2,905 27,903 28,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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