AoeStats
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Black Forest

504306784Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 33m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1098
+16
🇹🇷 Turks · Türkiye
1047
+18
🇲🇽 Koreans · Mexico
1153
-19
🇲🇽 Franks · Mexico
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,218 10:54 15:50 — ⚔ FC into Archers
28 931 12:50 21:08 — ⛏ Fast Castle
22 736 10:09 15:37 32:22 ⛏ Fast Castle
15 491 12:51 21:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,890 6,712 1,970 1,260 20,832 23,498
9,095 7,571 1,795 320 18,781 21,040
6,450 5,788 2,330 750 15,318 16,333
5,250 4,559 790 1,075 11,674 12,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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