AoeStats
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Black Forest

504268490Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 39m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1084
+14
🇹🇷 Turks · Türkiye
1030
+17
🇺🇸 Britons · United States
1072
-16
🇺🇸 Mongols · United States
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,440 12:13 16:45 35:29 ⚔ Archers FC
30 1,216 13:12 18:21 36:50 ⛏ Fast Castle
30 1,194 10:38 15:30 30:29 ⛏ Fast Castle
22 880 11:33 19:32 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,925 16,727 5,725 2,445 42,822 48,162
21,070 6,953 8,915 2,480 39,418 44,970
12,705 12,726 5,655 1,345 32,431 36,558
14,400 9,681 6,675 1,140 31,896 40,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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