AoeStats
← [Massa] Edo

Coastal Forest

510463100Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 14m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1501
+13
🇨🇴 Khmer · Colombia
1496
+13
🇧🇷 Tatars · Brazil
1436
-13
🇧🇷 Celts · Brazil
1430
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 1,032 8:49 — — ⚔ Archer Rush
66 983 8:44 — — ⚔ Archer Rush
59 877 9:37 — — ⚔ Fish Boom into Scouts
54 797 8:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,480 2,670 50 0 5,200 5,638
2,200 2,015 910 0 5,125 5,138
3,135 1,815 150 0 5,100 5,423
2,045 1,563 640 125 4,373 4,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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