Oasis
510229296Analyzed2v2 RM
·
2d ago on Sep 30, 2026·
11m 17s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
Ray
S
Feudal Age
—
vs 10:44
btm 0%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
50
vs 31
top 16%
▲
High eAPM (50) — top quarter of analysed players
▲
Town centers almost never idle — 8s across the first 11:17
从小耍到大
B
Feudal Age
10:33
vs 10:44
top 45%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
37
vs 31
top 36%
▼
Loom after the Feudal click (10:16) — usually safest before it
▲
Town centers almost never idle — 1s across the first 11:17
[Massa] Edo
S
Feudal Age
8:54
vs 10:44
top 5%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
58
vs 31
top 8%
First military
9:48
vs 13:39
top 11%
▲
Fast Feudal Age at 8:54 — faster than 95% of analysed players on Oasis
▲
High eAPM (58) — top quarter of analysed players
▼
Loom after the Feudal click (7:18) — usually safest before it
▲
Early military at 9:48 (Scout Cavalry) — earlier than 89% of analysed players on Oasis
▲
Town centers almost never idle — 0s across the first 11:17
tg
S
Feudal Age
9:59
vs 10:44
top 30%
Castle Age
—
vs 20:42
btm 0%
Imperial Age
—
vs 36:44
btm 0%
eAPM
53
vs 31
top 13%
First military
10:47
vs 13:39
top 26%
▲
Fast Feudal Age at 9:59 — faster than 70% of analysed players on Oasis
▲
High eAPM (53) — top quarter of analysed players
▲
Town centers almost never idle — 19s across the first 11:17