AoeStats
← [Massa] Edo

Arena

510222699Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 60m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1410
+18
🇧🇷 Gurjaras · Brazil
1392
+19
🇧🇷 Cumans · Brazil
1509
-21
🇫🇷 Bengalis · France
1391
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,727 11:04 14:55 30:19 ⛏ Fast Castle
45 2,731 9:32 13:12 32:33 ⛏ Fast Castle
43 2,621 8:52 27:25 32:12 ⚔ Archers into Fast Imp
24 1,440 10:03 14:38 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,125 26,980 31,320 2,265 102,690 114,356
42,810 31,807 19,270 3,670 97,557 107,526
25,430 39,451 24,470 5,065 94,416 96,749
31,075 20,424 8,050 2,110 61,659 63,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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