AoeStats
← [Massa] Edo

Arena

509804521Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 18m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1442
+13
🇧🇷 Khmer · Brazil
1413
+14
🇧🇷 Britons · Brazil
1388
+15
🇺🇸 Japanese · United States
1460
-17
🇨🇳 Dravidians · China
1350
-13
🇺🇸 Bengalis · United States
1329
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,017 8:39 — — ⚔ Towers into Archers
47 858 9:51 12:52 — ⛏ Fast Castle
36 660 11:14 15:16 — ⛏ Fast Castle
27 495 10:28 14:37 — ⛏ Fast Castle
26 477 9:57 13:37 — ⛏ Fast Castle
21 388 10:44 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 2,915 350 200 8,890 8,638
4,525 3,065 300 200 8,090 7,847
3,025 2,845 965 0 6,835 6,885
3,275 3,035 200 300 6,810 7,058
2,625 2,605 325 380 5,935 6,646
2,750 1,795 385 735 5,665 5,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.