AoeStats
← [Massa] Edo

Arena

509801031Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 32m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1526
+11
🇸🇪 Aztecs · Sweden
1437
+14
🇧🇷 Mongols · Brazil
1426
-13
🇧🇷 Goths · Brazil
1400
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 2,371 10:54 14:46 32:13 ⛏ Fast Castle
49 1,581 8:51 22:41 — ⚔ Towers FC
47 1,529 9:12 13:14 — ⛏ Fast Castle
45 1,459 9:45 13:17 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,750 6,380 2,615 975 20,720 20,817
7,700 5,540 7,215 20 20,475 22,378
6,410 5,665 1,075 975 14,125 16,454
5,975 4,258 2,925 805 13,963 16,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.