AoeStats
← [Massa] Edo

Arabia

509793130Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 62m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1412
+14
🇧🇷 Celts · Brazil
1385
+15
🇨🇱 Magyars · Chile
1381
-15
🇨🇱 Ethiopians · Chile
1358
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,552 8:49 22:58 36:31 ⚔ Archer Rush
42 2,616 8:43 24:43 44:27 ⚔ Scout Rush
38 2,366 9:22 24:13 43:04 ⚔ Archers into Skirms
35 2,215 9:44 22:21 40:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,255 33,032 12,095 4,970 77,352 83,360
28,060 11,938 16,990 2,785 59,773 62,328
28,620 14,545 10,890 2,815 56,870 65,292
13,850 18,455 12,255 2,285 46,845 72,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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