AoeStats
← [Massa] Edo

Lombardia

508794594Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 71m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1432
+14
🇧🇷 Magyars · Brazil
1416
+15
🇦🇷 Ethiopians · Argentina
1481
-18
🇦🇷 Huns · Argentina
1305
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 3,215 8:32 19:16 43:03 ⚔ Scout Rush
40 2,889 9:26 22:20 39:21 ⚔ Scout Rush
37 2,640 11:22 14:56 40:43 ⚔ FC into Archers
34 2,421 9:05 21:23 49:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,145 25,306 28,755 4,505 102,711 122,559
25,810 26,829 11,765 2,380 66,784 67,760
19,775 21,522 9,525 1,480 52,302 53,979
12,540 13,886 8,170 1,050 35,646 39,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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