AoeStats
← [Massa] Edo

Arena

508790112Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 41m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Teutons · Venezuela
1680
+6
🇦🇷 Georgians · Argentina
1667
+6
🇧🇷 Armenians · Brazil
1438
-6
🇧🇷 Ethiopians · Brazil
1422
-6
Player eAPM Actions Feudal Castle Imperial Opening
69 2,826 8:23 22:32 38:10 ⚔ Towers FC
56 2,318 10:25 14:14 27:28 ⛏ Fast Castle
54 2,222 10:24 19:04 — ⛏ Fast Castle
37 1,540 9:39 13:08 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,450 21,050 15,405 1,000 60,905 70,069
22,260 20,585 12,170 2,350 57,365 59,229
13,905 11,075 4,605 2,825 32,410 33,446
8,355 10,532 2,745 2,080 23,712 25,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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