AoeStats
← [Massa] Edo

Arena

508561538Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 38m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1431
+17
🇧🇷 Armenians · Brazil
1427
+17
🇦🇷 Spanish · Argentina
1497
-18
🇦🇷 Tupi · Argentina
1422
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 2,577 11:02 14:58 32:30 ⛏ Fast Castle
49 1,880 11:00 14:50 31:31 ⛏ Fast Castle
48 1,852 10:45 15:38 34:23 ⛏ Fast Castle
35 1,331 11:08 14:38 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,790 17,610 8,010 1,650 42,060 43,053
12,000 12,075 7,515 1,530 33,120 40,288
14,415 8,960 6,275 2,245 31,895 34,247
8,150 11,070 10,095 1,950 31,265 32,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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