AoeStats
← [Massa] Edo

Arena

508466004Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
1460
+15
🇲🇽 Italians · Mexico
1460
+15
🇧🇷 Britons · Brazil
1446
-15
🇧🇷 Mapuche · Brazil
1442
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,079 8:49 23:50 —
40 1,782 11:02 15:16 33:15 ⛏ Fast Castle
35 1,559 9:32 22:23 36:16 ⚔ Towers FC
34 1,504 10:48 14:53 34:42 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,190 25,020 8,205 3,035 59,450 61,494
26,100 15,440 7,475 2,385 51,400 56,543
15,510 13,725 6,465 1,360 37,060 38,763
14,880 12,270 6,795 1,815 35,760 38,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.