AoeStats
← [Massa] Edo

Black Forest

508460400Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 41m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
1502
+14
🇹🇼 Japanese · Taiwan
1433
+18
🇧🇷 Britons · Brazil
1462
-16
🇧🇷 Ethiopians · Brazil
1458
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,382 12:50 16:49 39:49 ⛏ Fast Castle
51 2,085 11:02 14:35 33:26 ⛏ Fast Castle
49 2,029 8:38 20:32 36:35 ⚔ Archer Rush
25 1,016 9:54 20:04 34:55 ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,100 20,211 15,555 2,410 55,276 57,400
15,525 13,695 4,865 2,630 36,715 38,211
15,145 9,121 6,865 1,400 32,531 34,258
12,825 11,134 5,860 950 30,769 32,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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