AoeStats
← [Massa] Edo

Arena

508361585Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 25m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1493
+17
🇧🇷 Italians · Brazil
1454
+19
🇨🇦 Japanese · Canada
1517
-18
🇵🇪 Spanish · Peru
1506
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 1,504 10:50 14:33 — ⛏ Fast Castle
54 1,368 11:45 15:58 — ⛏ Fast Castle
43 1,093 10:27 14:35 — ⛏ Fast Castle
23 573 10:36 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,500 4,575 2,225 650 12,950 14,102
6,470 3,250 2,125 850 12,695 13,171
5,000 4,500 1,370 1,440 12,310 13,064
5,495 4,115 1,375 750 11,735 11,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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