AoeStats
← [Massa] Edo

Lombardia

508358482Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 33m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1476
+17
🇦🇷 Italians · Argentina
1476
+17
🇧🇷 Khmer · Brazil
1511
-18
🇧🇷 Mapuche · Brazil
1470
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,013 10:56 15:37 — ⛏ Fast Castle
49 1,620 9:31 22:12 — ⚔ Scout Rush
42 1,384 8:59 24:03 — ⚔ Scout Rush
36 1,216 9:03 22:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,855 5,375 1,820 200 18,250 19,699
6,075 6,753 3,510 905 17,243 17,985
6,250 7,508 2,240 300 16,298 18,746
6,040 5,095 1,550 265 12,950 13,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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