AoeStats
← [Massa] Edo

Arena

508347682Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 80m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1607
+12
🇺🇸 Spanish · United States
1597
+13
🇧🇷 Britons · Brazil
1544
-13
🇧🇷 Dravidians · Brazil
1500
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 5,264 8:21 24:41 31:13 ⚔ Towers into Archers
59 4,715 8:43 22:42 35:42 ⚔ Towers FC
44 3,573 11:14 15:45 52:36 ⛏ Fast Castle
41 3,297 12:25 16:09 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,125 64,005 15,820 7,870 152,820 153,837
79,025 26,794 23,715 5,430 134,964 141,032
49,800 53,277 21,625 2,505 127,207 141,821
50,830 47,892 12,635 3,280 114,637 137,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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