AoeStats
← [Massa] Edo

Oasis

508147171Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1597
+13
🇺🇸 Mongols · United States
1532
+17
🇧🇷 Vikings · Brazil
1560
-16
🇧🇷 Tupi · Brazil
1514
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,216 10:27 14:31 30:10 ⛏ Fast Castle
42 1,796 10:43 14:31 27:28 ⛏ Fast Castle
41 1,744 10:18 14:33 30:24 ⛏ Fast Castle
37 1,558 9:28 17:58 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,695 16,283 11,560 1,710 60,248 65,417
30,720 13,594 9,915 5,080 59,309 61,632
16,250 17,226 10,975 1,780 46,231 51,655
16,585 15,643 8,465 2,615 43,308 46,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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