AoeStats
← [Massa] Edo

Black Forest

507870422Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 17m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1544
+16
🇧🇷 Mapuche · Brazil
1477
+18
🇨🇱 Magyars · Chile
1555
-18
🇨🇱 Maya · Chile
1513
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 939 12:33 — — ⚔ Archer Rush
47 841 13:07 — — ⚔ Archer Rush
40 710 10:00 — — ⚔ Scout Rush
39 699 12:26 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,025 2,181 520 100 5,826 5,791
2,250 2,754 730 0 5,734 6,386
3,350 1,926 50 0 5,326 5,896
2,250 1,953 455 0 4,658 5,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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