AoeStats
← [Massa] Edo

Lombardia

507864341Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1527
+17
🇧🇷 Mapuche · Brazil
1456
+21
🇨🇱 Persians · Chile
1575
-20
🇨🇱 Ethiopians · Chile
1531
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 3,957 8:50 27:57 44:41 ⚔ Archer Rush
56 3,088 10:09 14:01 33:13 ⛏ Fast Castle
47 2,567 8:29 20:06 36:02 ⚔ Scout Rush
39 2,136 8:00 24:17 37:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,820 15,814 21,810 1,825 73,269 74,990
23,790 28,295 15,195 4,615 71,895 73,754
18,315 28,285 15,855 2,480 64,935 75,577
15,450 22,353 13,350 635 51,788 54,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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