AoeStats
← [Massa] Edo

Lombardia

507854178Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 51m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1509
+7
🇧🇷 Romans · Brazil
1433
+9
🇦🇷 Italians · Argentina
1310
-9
🇦🇷 Khmer · Argentina
1249
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 2,465 11:31 15:42 30:36 ⛏ Fast Castle
42 2,169 11:01 14:17 43:44 ⛏ Fast Castle
40 2,034 12:29 16:50 36:53 ⛏ Fast Castle
32 1,636 11:03 15:06 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,590 22,842 18,555 2,450 76,437 79,684
28,020 22,383 11,930 1,500 63,833 65,086
15,625 30,000 9,205 5,210 60,040 61,959
24,965 11,286 8,445 1,650 46,346 49,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.