AoeStats
← [Massa] Edo

Arena

507378808Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 44m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1550
+14
🇲🇽 Magyars · Mexico
1482
+16
🇧🇷 Italians · Brazil
1511
-16
🇧🇷 Cumans · Brazil
1475
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,254 9:11 20:58 30:45 ⛏ Fast Castle
42 1,882 11:07 15:06 33:51 ⛏ Fast Castle
40 1,787 8:41 22:33 33:55 ⚔ Towers into Archers
39 1,732 9:36 13:40 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,750 11,650 16,030 2,250 54,680 61,397
25,280 15,605 11,885 950 53,720 58,098
12,960 13,489 6,635 1,385 34,469 36,072
12,075 10,763 4,740 1,105 28,683 31,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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