AoeStats
← [Massa] Edo

Lombardia

507375665Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 30m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1499
+12
🇧🇷 Tatars · Brazil
1462
+13
🇨🇴 Persians · Colombia
1415
-13
🇧🇷 Mongols · Brazil
1380
-12
Player eAPM Actions Feudal Castle Imperial Opening
75 2,286 10:34 14:52 — ⛏ Fast Castle
63 1,929 11:27 15:40 — ⛏ Fast Castle
46 1,414 8:46 24:05 — ⚔ Scout Rush
43 1,311 8:44 20:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,175 6,203 2,375 200 17,953 19,309
9,665 4,615 2,515 235 17,030 17,863
6,250 6,638 2,885 200 15,973 17,198
7,050 4,534 1,820 850 14,254 14,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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