AoeStats
← [Massa] Edo

Arena

507207903Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 91m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1459
+19
🇺🇸 Vietnamese · United States
1455
+19
🇧🇷 Britons · Brazil
1428
+20
🇲🇽 Burgundians · Mexico
1534
-20
🇨🇴 Cumans · Colombia
1529
-20
🇨🇴 Bohemians · Colombia
1485
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 5,094 11:47 16:37 37:10 ⛏ Fast Castle
52 4,754 11:02 15:38 36:32 ⛏ Fast Castle
48 4,388 11:46 15:47 31:39 ⛏ Fast Castle
39 3,573 10:26 13:38 27:25 ⛏ Fast Castle
36 3,331 9:46 20:12 32:58 ⛏ Fast Castle
31 2,785 12:18 15:57 61:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,875 54,205 29,365 5,045 191,490 197,773
61,125 68,405 27,330 1,825 158,685 164,397
48,800 54,389 26,045 11,630 140,864 187,052
54,890 58,575 21,195 2,860 137,520 157,361
70,435 28,350 27,265 6,000 132,050 136,665
50,050 52,440 18,875 1,685 123,050 144,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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