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← [Massa] Edo

Arena

507204694Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 33m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1521
+13
🇨🇴 Cumans · Colombia
1515
+14
🇨🇴 Bohemians · Colombia
1470
+15
🇧🇷 Italians · Brazil
1474
-15
🇺🇸 Burgundians · United States
1469
-14
🇧🇷 Lithuanians · Brazil
1441
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,834 11:34 16:24 30:06 ⚔ Scouts FC
44 1,468 11:14 15:02 28:44 ⛏ Fast Castle
41 1,393 10:31 14:30 — ⛏ Fast Castle
33 1,103 12:15 16:05 — ⚔ FC into Scouts
33 1,122 10:18 20:16 — ⛏ Fast Castle
33 1,103 11:13 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,125 8,345 5,090 965 29,525 31,517
13,390 9,735 5,450 200 28,775 31,366
13,520 6,600 6,620 300 27,040 30,957
12,795 7,320 3,895 950 24,960 27,570
5,560 6,275 3,180 1,015 16,030 20,547
6,350 5,155 2,625 475 14,605 15,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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