AoeStats
← [Massa] Edo

Oasis

507193796Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 33m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1445
+13
🇧🇷 Malay · Brazil
1408
+15
🇵🇪 Persians · Peru
1400
-15
🇵🇪 Ethiopians · Peru
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,278 9:11 22:29 — ⚔ Scouts into Skirms
53 1,791 10:24 15:42 — ⛏ Fast Castle
47 1,577 9:25 22:37 — ⚔ Archer Rush
33 1,125 10:09 23:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,320 10,272 5,005 30 23,627 24,754
9,890 9,258 2,640 300 22,088 24,898
8,570 8,550 1,870 300 19,290 19,668
5,515 5,145 2,135 235 13,030 14,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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