AoeStats
← [Massa] Edo

Black Forest

506985378Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 55m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Italians · South Korea
1453
+17
🇺🇸 Khmer · United States
1399
+19
🇺🇸 Romans · United States
1356
+20
🇺🇸 Celts · United States
1484
-20
🇧🇷 Goths · Brazil
1481
-19
🇧🇷 Tatars · Brazil
1425
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,112 10:57 14:36 27:03 ⛏ Fast Castle
36 1,957 13:04 41:24 — ⚔ Archers into Skirms
35 1,922 11:45 18:01 31:23 ⛏ Fast Castle
33 1,803 9:04 21:15 31:11 ⚔ M@A FC
27 1,496 13:10 17:04 25:27 ⛏ Fast Castle
22 1,215 9:21 23:32 38:08 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,105 30,310 25,095 2,600 106,110 111,774
30,615 27,590 16,905 4,445 79,555 85,432
28,255 25,059 19,930 2,160 75,404 81,124
31,970 17,502 15,885 2,820 68,177 79,380
17,975 23,774 11,590 2,610 55,949 67,815
7,025 7,711 1,875 650 17,261 17,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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