AoeStats
← [Massa] Edo

African Clearing

506969298Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1469
+14
🇧🇷 Mongols · Brazil
1465
+14
🇧🇷 Byzantines · Brazil
1402
+16
🇦🇷 Persians · Argentina
1438
-16
🇦🇷 Mapuche · Argentina
1432
-15
🇦🇷 Malians · Argentina
1371
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,210 12:28 20:42 39:07 ⚔ Scout Rush
43 1,722 12:53 17:17 38:32 ⛏ Fast Castle
37 1,468 12:50 17:44 — ⛏ Fast Castle
29 1,147 12:32 16:33 35:27 ⛏ Fast Castle
25 1,017 13:38 17:51 — ⛏ Fast Castle
24 982 14:27 20:14 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,675 15,038 8,245 3,680 42,638 43,966
16,445 9,000 4,645 1,150 31,240 34,388
12,215 11,363 3,730 700 28,008 30,770
11,450 9,358 2,520 1,705 25,033 27,343
7,605 7,140 4,005 950 19,700 20,546
5,125 5,725 3,175 950 14,975 15,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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