AoeStats
← [Massa] Edo

Arena

506956335Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 42m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1542
+14
🇺🇸 Burgundians · United States
1340
+22
🇩🇪 Inca · Germany
1508
-19
🇧🇷 Slavs · Brazil
1466
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,645 11:45 16:02 29:04 ⛏ Fast Castle
47 2,005 11:11 15:28 27:09 ⛏ Fast Castle
42 1,786 10:45 15:27 37:15 ⛏ Fast Castle
26 1,118 10:39 14:29 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,960 18,975 8,075 2,965 55,975 66,551
27,395 18,864 7,795 1,160 55,214 72,063
12,685 13,315 7,670 1,695 35,365 36,824
14,585 10,885 7,470 1,525 34,465 37,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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