AoeStats
← [Massa] Edo

Arena

506947439Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 33m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1540
+14
🇧🇷 Celts · Brazil
1448
+18
🇳🇱 Britons · Netherlands
1535
-18
🇩🇪 Persians · Germany
1440
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,559 10:17 14:45 33:12 ⛏ Fast Castle
45 1,510 10:13 14:28 29:55 ⛏ Fast Castle
36 1,207 10:49 14:06 32:52 ⛏ Fast Castle
34 1,152 11:14 15:17 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,325 11,420 5,420 1,600 36,765 40,874
11,900 9,483 4,765 1,500 27,648 34,097
11,660 5,189 5,395 850 23,094 23,920
8,875 7,360 2,015 1,725 19,975 20,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.