AoeStats
← [Massa] Edo

Black Forest

506907767Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 33m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1491
+15
🇩🇪 Mongols · Germany
1485
+15
🇪🇨 Turks · Ecuador
1465
-15
🇧🇷 Bulgarians · Brazil
1463
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,537 12:38 16:39 — ⛏ Fast Castle
40 1,355 12:25 20:38 32:31 ⚔ Towers FC
35 1,171 12:45 19:17 30:18 ⛏ Fast Castle
34 1,143 11:06 20:01 31:58 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
14,480 9,035 6,880 1,615 32,010 34,742
7,130 7,384 4,315 2,475 21,304 22,348
7,830 5,293 3,525 1,170 17,818 19,678
5,725 4,015 2,395 855 12,990 14,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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